- accept(int) - Static method in class net.lenni0451.mcstructs.inventory.Slot
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Get a slot count function which accepts the given count of items.
- acceptAll() - Static method in class net.lenni0451.mcstructs.inventory.Slot
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Get a slot count function which accepts all items.
- acceptNone() - Static method in class net.lenni0451.mcstructs.inventory.Slot
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Get a slots count function which accepts no items.
- accepts(S) - Method in class net.lenni0451.mcstructs.inventory.Slot
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Check if this slots accepts the given item stack.
- acceptsCount(S) - Method in class net.lenni0451.mcstructs.inventory.Slot
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Get the max count of items this slot accepts.
- acceptTags(ItemTag...) - Static method in class net.lenni0451.mcstructs.inventory.Slot
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Get a slot count function which accepts the given item tags.
- acceptTags(int, ItemTag...) - Static method in class net.lenni0451.mcstructs.inventory.Slot
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Get a slot count function which accepts the given item tags with the given max count.
- acceptTypes(ItemType...) - Static method in class net.lenni0451.mcstructs.inventory.Slot
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Get a slot count function which accepts the given item types.
- acceptTypes(int, ItemType...) - Static method in class net.lenni0451.mcstructs.inventory.Slot
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Get a slot count function which accepts the given item types with the given max count.
- AContainer<T extends IInventory<I,S>,I,S extends net.lenni0451.mcstructs.items.AItemStack<I,S>> - Class in net.lenni0451.mcstructs.inventory.types
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The base class for containers.
- AContainer(int) - Constructor for class net.lenni0451.mcstructs.inventory.types.AContainer
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- AContainer_v1_7<T extends PlayerInventory_v1_7<I,S>,I,S extends net.lenni0451.mcstructs.items.AItemStack<I,S>> - Class in net.lenni0451.mcstructs.inventory.impl.v1_7
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- AContainer_v1_7(int) - Constructor for class net.lenni0451.mcstructs.inventory.impl.v1_7.AContainer_v1_7
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- addBookEnchantment(S, Enchantment, int) - Method in class net.lenni0451.mcstructs.inventory.impl.v1_7.container.AnvilContainer_v1_7
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- addSlot(IInventory<I, S>, int, BiFunction<Slot<T, I, S>, S, Integer>) - Method in class net.lenni0451.mcstructs.inventory.types.AContainer
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Add a slot to this container.
- addSlot(IntFunction<SLOT>) - Method in class net.lenni0451.mcstructs.inventory.types.AContainer
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Add a custom slot to this container.
- addStack(InventoryHolder<T, I, S>, S) - Method in class net.lenni0451.mcstructs.inventory.impl.v1_7.inventory.PlayerInventory_v1_7
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- AnvilContainer_v1_7<T extends PlayerInventory_v1_7<I,S>,I,S extends net.lenni0451.mcstructs.items.AItemStack<I,S>> - Class in net.lenni0451.mcstructs.inventory.impl.v1_7.container
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- AnvilContainer_v1_7(int, InventoryHolder<T, I, S>, EnchantmentRegistry<I, S>) - Constructor for class net.lenni0451.mcstructs.inventory.impl.v1_7.container.AnvilContainer_v1_7
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- AnvilContainer_v1_8<T extends PlayerInventory_v1_7<I,S>,I,S extends net.lenni0451.mcstructs.items.AItemStack<I,S>> - Class in net.lenni0451.mcstructs.inventory.impl.v1_8.container
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- AnvilContainer_v1_8(int, InventoryHolder<T, I, S>, EnchantmentRegistry<I, S>) - Constructor for class net.lenni0451.mcstructs.inventory.impl.v1_8.container.AnvilContainer_v1_8
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- AnvilResultSlot_v1_7<T extends PlayerInventory_v1_7<I,S>,I,S extends net.lenni0451.mcstructs.items.AItemStack<I,S>> - Class in net.lenni0451.mcstructs.inventory.impl.v1_7.slots
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- AnvilResultSlot_v1_7(CraftingResultInventory_v1_7<I, S>, int, AnvilContainer_v1_7<T, I, S>) - Constructor for class net.lenni0451.mcstructs.inventory.impl.v1_7.slots.AnvilResultSlot_v1_7
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