public class AnvilContainer_v1_8<T extends PlayerInventory_v1_7<I,S>,I,S extends net.lenni0451.mcstructs.items.AItemStack<I,S>> extends AnvilContainer_v1_7<T,I,S>
| Constructor and Description |
|---|
AnvilContainer_v1_8(int windowId,
InventoryHolder<T,I,S> inventoryHolder,
net.lenni0451.mcstructs.enchantments.EnchantmentRegistry<I,S> enchantmentRegistry) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
refresh() |
addBookEnchantment, close, getEnchantmentRegistry, getEnchantments, getInputSlots, getInventoryHolder, getOutputSlot, getRarityFactor, getRepairCost, getRepairItem, getRepairItemName, getRepairStackCount, initSlots, moveStack, setEnchantments, setRepairCost, setRepairItemName, setRepairStackCountcanTakeAll, click, click, mergeStackaddSlot, addSlot, getSlot, getSlotCount, getWindowIdprotected void refresh()
refresh in class AnvilContainer_v1_7<T extends PlayerInventory_v1_7<I,S>,I,S extends net.lenni0451.mcstructs.items.AItemStack<I,S>>